
Instead, these ‘roles’ are a way of determining what your beginning fleet will be. At first glance, a player might think that this is ‘selecting a character class’, but it is not.

This is achieved simply by naming them, selecting a picture, and then picking your ‘starter role/character history’. When you begin the game, you are allowed to create your character. Be careful which ship you do this too during emergencies. In a pinch, you can always scrap (aka scuttle) a ship to gain supplies, but you’ll lose cargo space needed to hold supplies as well as fuel tank space to hold fuel as well. Merc starter fleet with a Hammerhead flagship This is particularly dangerous when exploring so plan accordingly. Run out of fuel and you won’t be able to hyperspace between star systems (Sindrian Diktat colonies provide the most and cheapest fuel prices). Run out of supplies and your ships will malfunction and you’ll even lose the ship altogether. You need supplies to keep your ships running (Persean League colonies usually provide the most and cheapest supply prices). You’ll need money to pay for supplies, fuel, and expenses (paying your crew and other things).

You must manage your fleet’s money, supplies, and fuel for survival. To keep things simple, Starsector puts you in charge of a fleet. Here you will find a modest compilation of their knowledge to help you find your own way. Thankfully, there are other brave captains with mad skills to help you prepare.


Not only that, if one plays the game a bit too passively, the AI can and will find a way to overwhelm you with massive fleets. The various screens are packed with numbers and information that can quickly confuse someone.
